Werewolves

Werewolves in Grail & Grove
Werewolves are the central characters in the Grail & Grove novels. In post-Revival times, there are five legally recognized tribes of lycanthropes (Homo Lupus). Members of these tribes who are born within the United States automatically receive citizenship. Both shifters and non-shifting relatives are considered members of the tribe but only those who can transform from human into wolf (canis lupus) and berserker (homo lycaon) forms are called werewolves or lycanthropes.

Population
In 2012, the world population in G&G reached 7 billion (7,000,000,000) total humans and metahumans. Only 250,000 were estimated to be wolf-blooded humans and lycanthropes. Over half of these reside in Russia and Western Europe. Roughly 75,000 are believed to live in North America, especially in Canada and Mexico. Of the 20,000 estimated to live in the United States, over 10,000 are wolf-blooded Native Americans and lycanthropes who are part of the Yeenadlooshi tribe. 8,000 are hispanic or mixed hispanic-caucasian and part of the Lobizón tribe. The other 2,000 are divided between the other three tribes.

Birth Rates
By the 1980s, Lycanthropy had been distinguished as being a genetic trait that generally remains latent unless it is carried by both parents. Werewolves typically have their first change after puberty- most especially between the ages of 14 and 16. 60% of male and 40% of female offspring born between a werewolf and wolf-blooded or fae-blooded human will become lycanthropes themselves. 30% of male and 22% of female offspring born between two wolf-bloods or a wolf/fae blooded couple will become lycanthropes. 15% of male & 10% of female offspring born between a lycanthrope and a human are likely to change and that rate decreases to about 5% of either gender when the parents are a wolf-blood and a normal or human. Two post-change werewolves cannot have children together.

Regenerative Powers
Werewolves and wolf-blooded humans have a much higher resistance rate to disease and tissue damage, especially werewolves. They tend to heal from injuries much more quickly and to have better than human reflexes, upper body strength, perception, and other athletic abilities. They are possession a quality of animal magnetism that tends to make them extremely desireable as sex partners to humans and metahumans alike.



Werewolf Tribes
Bleiddyn

Luperci

Lobizón

Oboroten

Yeenadlooshi

see also:

werewolves and humans

werwolves and the fae

werewolves and vampires