Magic

Magic in Grail & Grove
Spellcrafting is the common way that humans, meta, and fae are able to manipulate mana to change themselves and the world (or worlds) around them. The terrestrial world has calcified because of the Parapet and the disruption of so many natural energy flows by human over-development. Cement and steel lack the same dynamic life force of forests and wind-swept mesas. Some spellcrafters have learned to manipulate sound waves, electrical currents and now steams of data but these cyber-sorcerers and urban shamans have their own limitations.

Ritual Magic
The most comon element to spellcrafting, ritual magic creates a collaboration between the crafter and sympathic ephemera. The ritual consists of sounds (singing, chanting, humming, background music), actions (drawing glyphs, spilling blood, ringing a bell, rhythmic tapping) in place with an atmosphere intended to reduce the Parapet and allow for spirits to be summoned or mana to be spent in crafting items or spells. Every spellcrafter learns different rituals to create different types of effects. Each magical convention has some broad philosophies and types of ritual that make it distinct from the others. Some spellcrafters refuse to typecast themselves as belonging to any specific sect or convention.

Hexes
Hex signs and marks are used by spellcrafters to "lock" a spirit or spell into an object. They tend to be simplistic patterns drawn or painted while a ritual is preformed.

Types of Magicians
Bushi

Shamans

Sorcerers

Theurgists

Witches